All the steps below can be followed using the exact parameter values in the corresponding 3dm and vol files named meshmix_stx, where x is the step number.
This tutorial is also available as a PDF.
TIP: We recommend whenever using Symvol that you work in Flat Shaded mode. This will render the the objects in their true form, without any rendering tricks applied, which can be deceiving. This is particularly important when working with mesh data imported via vMesh or when exporting meshes.
Import the test file Pegasus.stl by using the standard Rhino File > Import command. Press F10 to turn on control point display and select the Pegasus mesh.
Double click on Perspective view and begin removing all the control points to isolate just the wings. The end result will look something the image below.
For more control later when mixing the wings with another mesh, separate the wings into 2 meshes with Rhino's Mesh > Mesh Repair Tools > Split Disjointed Mesh, then select the mesh.
Select vMesh from the Volume menu or type the vMesh command and click on one of the now separate wings. vMesh will effectively run the command vMeshRepair first, which will create a first class volume (3 manifold volume).
You can change how the hole is closed during repair by adding triangles to connect the blank space. This will create less of a bulge in the hole.
Select one set of wings, then vUnion from the Volume menu or type the vUnion command. Repeat for the other set of wings.
TIP: If you find that your construction tree has become too wide with nested operations, take advantage of the right click, Collapse Transforms. This command will try to collapse all like-transforms into one operation.
Select vMesh from the Volume menu or type the vMesh command. Select External
In order to apply only one blend operation, we will first union the wings together as one object, before applying the union to the wings with the fertility volume.
To smooth the interaction between the wings and the fertility model, we will replace the top level pure union with a blending union. In the construction graph, right click on the top level union and select Blend ('50 Blend Union' if you are using the provided .vol or .3dm files).
Generate a new mesh using vExportMesh. Before instantiating the command look closely at your model to determine what X,Y and Z Precision to use. In other words, what is the smallest detail you want to capture. For example using the grid which is a unit of 1, look to see the size of one of your smallest features. If it is 1/2 of the grid, then you will want to use at least .5, but to be safe probably a bit lower, like .2. Of course the smaller the X,Y,Z Precision, the larger the mesh and the larger the resulting file.
For this model, use .3 for the X,Y,Z Precision. Select True for Vertex shading and hit the space bar for Decimation. Select STL for Target and hit the space bar to select the default at the prompt for Set slicing Bounding box.
Compare the sizes of two files: the STL is on the left and the slices are on the right. On average, the STL file size is 4-5 times bigger than the SLC file size.